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AI Insights · Timothy · April 2024

Top 5 First Person Games in Europe Q1 2024

A look at the performance of the top 5 first-person games on a unified platform in Europe during Q1 2024, highlighting trends in downloads, revenue, and active users.

Top 5 First Person Games in Europe Q1 2024

In the first quarter of 2024, the top five first-person games on a unified platform in Europe showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive insight into these trends.

Call of Duty®: Mobile by Activision Publishing, Inc. experienced a fluctuation in weekly revenue, starting at approximately $2M in the first week of January and gradually declining to around $1M by the end of March. Weekly downloads showed a downward trend, starting at 259K in early January and settling at 178K by late March. The game maintained a robust weekly active user base, with numbers hovering around 3.6M at the beginning of the quarter and slightly decreasing to 3.2M by the end.

Fishing Clash: Sport Simulator from Ten Square Games S.A. saw its weekly revenue peak at $452K by the end of January, with a noticeable dip to $309K in mid-March. Weekly downloads ranged from 69K in the first week of January, dropping to 32K by the end of the quarter. Active users showed a similar trend, starting at 259K and decreasing to 183K by late March.

Minecraft by Mojang maintained consistent weekly revenue, starting at $443K in early January and ending at $363K by the last week of March. Downloads fluctuated, beginning at 180K and dropping to 108K by the end of the quarter. The game had a stable active user base, starting at 4.7M and ending with 4.5M active users.

Chapters: Interactive Stories from Crazy Maple Studio, Inc. showed steady weekly revenue, peaking at $344K in early February and ending at $298K in late March. Weekly downloads started at 41K in January and decreased to 29K by the end of March. Active users were relatively stable, beginning at 283K and slightly decreasing to 242K by the end of the quarter.

Standoff 2 by AXLEBOLT LTD started the quarter strong with a weekly revenue of $333K, which saw a peak of $298K in mid-March before dropping to $223K by the end of the month. Downloads began at 372K in early January and decreased to 216K in March. The game maintained a high number of active users, starting at 9.3M and ending at 8M.

These insights from Sensor Tower reveal significant trends and performance metrics for the top first-person games in Europe during Q1 2024. For more detailed insights and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024